Tatooine
buffer_usage.h
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1#ifndef TATOOINE_GL_BUFFER_USAGE_H
2#define TATOOINE_GL_BUFFER_USAGE_H
3//==============================================================================
5//==============================================================================
6namespace tatooine::gl {
7//==============================================================================
8enum class buffer_usage : GLenum {
9 STREAM_DRAW = GL_STREAM_DRAW,
10 STREAM_READ = GL_STREAM_READ,
11 STREAM_COPY = GL_STREAM_COPY,
12 STATIC_DRAW = GL_STATIC_DRAW,
13 STATIC_READ = GL_STATIC_READ,
14 STATIC_COPY = GL_STATIC_COPY,
15 DYNAMIC_DRAW = GL_DYNAMIC_DRAW,
16 DYNAMIC_READ = GL_DYNAMIC_READ,
17 DYNAMIC_COPY = GL_DYNAMIC_COPY
18};
19//==============================================================================
20} // namespace tatooine::gl
21//==============================================================================
22#endif
Definition: ansiformat.h:6
buffer_usage
Definition: buffer_usage.h:8