Tatooine
gl
include
tatooine
gl
buffer_usage.h
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#ifndef TATOOINE_GL_BUFFER_USAGE_H
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#define TATOOINE_GL_BUFFER_USAGE_H
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//==============================================================================
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#include <
tatooine/gl/glincludes.h
>
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//==============================================================================
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namespace
tatooine::gl
{
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//==============================================================================
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enum class
buffer_usage
: GLenum {
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STREAM_DRAW
= GL_STREAM_DRAW,
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STREAM_READ
= GL_STREAM_READ,
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STREAM_COPY
= GL_STREAM_COPY,
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STATIC_DRAW
= GL_STATIC_DRAW,
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STATIC_READ
= GL_STATIC_READ,
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STATIC_COPY
= GL_STATIC_COPY,
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DYNAMIC_DRAW
= GL_DYNAMIC_DRAW,
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DYNAMIC_READ
= GL_DYNAMIC_READ,
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DYNAMIC_COPY
= GL_DYNAMIC_COPY
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};
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//==============================================================================
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}
// namespace tatooine::gl
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//==============================================================================
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#endif
glincludes.h
tatooine::gl
Definition:
ansiformat.h:6
tatooine::gl::buffer_usage
buffer_usage
Definition:
buffer_usage.h:8
tatooine::gl::buffer_usage::STATIC_DRAW
@ STATIC_DRAW
tatooine::gl::buffer_usage::STATIC_COPY
@ STATIC_COPY
tatooine::gl::buffer_usage::STREAM_DRAW
@ STREAM_DRAW
tatooine::gl::buffer_usage::DYNAMIC_DRAW
@ DYNAMIC_DRAW
tatooine::gl::buffer_usage::STREAM_COPY
@ STREAM_COPY
tatooine::gl::buffer_usage::STATIC_READ
@ STATIC_READ
tatooine::gl::buffer_usage::DYNAMIC_COPY
@ DYNAMIC_COPY
tatooine::gl::buffer_usage::DYNAMIC_READ
@ DYNAMIC_READ
tatooine::gl::buffer_usage::STREAM_READ
@ STREAM_READ
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