Tatooine
hierarchy.h
Go to the documentation of this file.
1#ifndef TATOOINE_DETAIL_UNSTRUCTURED_SIMPLICIAL_GRID_HIERARCHY_H
2#define TATOOINE_DETAIL_UNSTRUCTURED_SIMPLICIAL_GRID_HIERARCHY_H
3//==============================================================================
5//==============================================================================
7//==============================================================================
8template <typename Mesh, floating_point Real, std::size_t NumDimensions,
9 std::size_t SimplexDim>
11 using type = int;
12};
13// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
14template <typename Mesh, floating_point Real, std::size_t NumDimensions,
15 std::size_t SimplexDim>
16using hierarchy =
18// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
19template <typename Mesh, floating_point Real>
20struct hierarchy_impl<Mesh, Real, 3, 3> {
22};
23// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
24template <typename Mesh, floating_point Real>
25struct hierarchy_impl<Mesh, Real, 2, 2> {
27};
28// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
29template <typename Mesh, floating_point Real>
30struct hierarchy_impl<Mesh, Real, 3, 2> {
32};
33//==============================================================================
34} // namespace tatooine::detail::unstructured_simplicial_grid
35//==============================================================================
36#endif
Definition: concepts.h:30
Definition: edge_vtp_writer.h:12
typename hierarchy_impl< Mesh, Real, NumDimensions, SimplexDim >::type hierarchy
Definition: hierarchy.h:17
For octrees and quadtrees.
Definition: uniform_tree_hierarchy.h:137