Tatooine
geometry
include
tatooine
detail
pointset
moving_least_squares_samplerN.h
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#ifndef TATOOINE_DETAIL_POINTSET_MOVING_LEAST_SQUARES_SAMPLERN_H
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#define TATOOINE_DETAIL_POINTSET_MOVING_LEAST_SQUARES_SAMPLERN_H
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//==============================================================================
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#include <
tatooine/concepts.h
>
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#include <
tatooine/pointset.h
>
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//==============================================================================
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namespace
tatooine::detail::pointset
{
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//==============================================================================
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#if TATOOINE_FLANN_AVAILABLE
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template
<floating_point Real, std::size_t NumDimensions,
typename
ValueType,
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invocable<Real> F>
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struct
moving_least_squares_sampler
;
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#endif
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//==============================================================================
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}
// namespace tatooine::detail::pointset
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//==============================================================================
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#endif
concepts.h
pointset.h
tatooine::detail::pointset
Definition:
inverse_distance_weighting_sampler.h:4
tatooine::detail::pointset::moving_least_squares_sampler
Definition:
moving_least_squares_samplerN.h:12
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