1#ifndef TATOOINE_FLOWEXPLORER_NODES_PATHLINE_H
2#define TATOOINE_FLOWEXPLORER_NODES_PATHLINE_H
71 TATOOINE_REFLECTION_INSERT_METHOD(t0,
m_t0),
72 TATOOINE_REFLECTION_INSERT_METHOD(backward_tau,
m_btau),
73 TATOOINE_REFLECTION_INSERT_METHOD(forward_tau,
m_ftau),
74 TATOOINE_REFLECTION_INSERT_METHOD(line_width,
m_line_width),
75 TATOOINE_REFLECTION_INSERT_METHOD(line_color,
m_line_color))
Definition: indexeddata.h:13
TATOOINE_FLOWEXPLORER_REGISTER_RENDERABLE(tatooine::flowexplorer::nodes::aabb2d, TATOOINE_REFLECTION_INSERT_GETTER(min), TATOOINE_REFLECTION_INSERT_GETTER(max), TATOOINE_REFLECTION_INSERT_GETTER(line_width), TATOOINE_REFLECTION_INSERT_GETTER(line_color))
Definition: algorithm.h:6
Definition: pathline.h:13
line< real_type, 3 > m_cpu_data
Definition: pathline.h:33
pathline(flowexplorer::scene &s)
auto draw_properties() -> bool override
ui::output_pin & m_neg2_pin
Definition: pathline.h:27
auto on_pin_disconnected(ui::input_pin &this_pin) -> void override
auto num_dimensions() const -> size_t
ui::input_pin & m_v_pin
Definition: pathline.h:25
vec2 m_x_neg2
Definition: pathline.h:31
auto on_pin_connected(ui::input_pin &this_pin, ui::output_pin &other_pin) -> void override
ui::output_pin & m_pos3_pin
Definition: pathline.h:30
real_type m_t0
Definition: pathline.h:36
real_type m_btau
Definition: pathline.h:37
auto integrate_lines() -> void
int m_line_width
Definition: pathline.h:39
ui::input_pin & m_t0_pin
Definition: pathline.h:22
real_type m_ftau
Definition: pathline.h:37
vec3 m_x_neg3
Definition: pathline.h:32
std::array< GLfloat, 4 > m_line_color
Definition: pathline.h:38
ui::output_pin & m_neg3_pin
Definition: pathline.h:29
vec3 m_x_pos3
Definition: pathline.h:32
bool m_integration_going_on
Definition: pathline.h:40
auto on_property_changed() -> void override
auto link_configuration_is_valid() const -> bool
ui::input_pin & m_forward_tau_pin
Definition: pathline.h:24
ui::input_pin & m_x0_pin
Definition: pathline.h:26
ui::output_pin & m_pos2_pin
Definition: pathline.h:28
auto render(mat4f const &projection_matrix, mat4f const &view_matrix) -> void override
auto all_pins_linked() const -> bool
auto is_transparent() const -> bool override
gl::indexeddata< vec3f, vec3f, float > m_gpu_data
Definition: pathline.h:34
ui::input_pin & m_backward_tau_pin
Definition: pathline.h:23
vec2 m_x_pos2
Definition: pathline.h:31
Definition: renderable.h:42
Definition: rungekuttafehlberg78.h:28