Tatooine
primitive.h
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1#ifndef TATOOINE_GL_PRIMITIVE_H
2#define TATOOINE_GL_PRIMITIVE_H
3//==============================================================================
4#include "glincludes.h"
5//==============================================================================
6namespace tatooine::gl {
7//==============================================================================
9 POINTS = GL_POINTS,
10 LINE_STRIP = GL_LINE_STRIP,
11 LINE_LOOP = GL_LINE_LOOP,
12 LINES = GL_LINES,
13 LINE_STRIP_ADJACENCY = GL_LINE_STRIP_ADJACENCY,
14 LINES_ADJACENCY = GL_LINES_ADJACENCY,
15 TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
16 TRIANGLE_FAN = GL_TRIANGLE_FAN,
17 TRIANGLES = GL_TRIANGLES,
18 TRIANGLE_STRIP_ADJACENCY = GL_TRIANGLE_STRIP_ADJACENCY,
19 TRIANGLES_ADJACENCY = GL_TRIANGLES_ADJACENCY,
20 PATCHES = GL_PATCHES
21};
22//==============================================================================
23} // namespace tatooine::gl
24//==============================================================================
25#endif
Definition: ansiformat.h:6
Primitive
Definition: primitive.h:8
@ TRIANGLE_FAN
Definition: primitive.h:16
@ POINTS
Definition: primitive.h:9
@ TRIANGLE_STRIP_ADJACENCY
Definition: primitive.h:18
@ LINES_ADJACENCY
Definition: primitive.h:14
@ TRIANGLE_STRIP
Definition: primitive.h:15
@ PATCHES
Definition: primitive.h:20
@ TRIANGLES
Definition: primitive.h:17
@ LINES
Definition: primitive.h:12
@ LINE_LOOP
Definition: primitive.h:11
@ LINE_STRIP
Definition: primitive.h:10
@ LINE_STRIP_ADJACENCY
Definition: primitive.h:13
@ TRIANGLES_ADJACENCY
Definition: primitive.h:19