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template<texture_value ValueType, texture_component Components> |
using | tatooine::gl::tex1 = texture< 1, ValueType, Components > |
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template<texture_value ValueType, texture_component Components> |
using | tatooine::gl::tex2 = texture< 2, ValueType, Components > |
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template<texture_value ValueType, texture_component Components> |
using | tatooine::gl::tex3 = texture< 3, ValueType, Components > |
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template<texture_value ValueType> |
using | tatooine::gl::tex1r = tex1< ValueType, R > |
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template<texture_value ValueType> |
using | tatooine::gl::tex1rg = tex1< ValueType, RG > |
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template<texture_value ValueType> |
using | tatooine::gl::tex1rgb = tex1< ValueType, RGB > |
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template<texture_value ValueType> |
using | tatooine::gl::tex1rgba = tex1< ValueType, RGBA > |
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template<texture_value ValueType> |
using | tatooine::gl::tex1bgr = tex1< ValueType, BGR > |
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template<texture_value ValueType> |
using | tatooine::gl::tex1bgra = tex1< ValueType, BGRA > |
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template<texture_value ValueType> |
using | tatooine::gl::tex2r = tex2< ValueType, R > |
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template<texture_value ValueType> |
using | tatooine::gl::tex2rg = tex2< ValueType, RG > |
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template<texture_value ValueType> |
using | tatooine::gl::tex2rgb = tex2< ValueType, RGB > |
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template<texture_value ValueType> |
using | tatooine::gl::tex2rgba = tex2< ValueType, RGBA > |
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template<texture_value ValueType> |
using | tatooine::gl::tex2bgr = tex2< ValueType, BGR > |
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template<texture_value ValueType> |
using | tatooine::gl::tex2bgra = tex2< ValueType, BGRA > |
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template<texture_value ValueType> |
using | tatooine::gl::tex2depth = tex2< ValueType, Depth > |
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template<texture_value ValueType> |
using | tatooine::gl::tex3r = tex3< ValueType, R > |
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template<texture_value ValueType> |
using | tatooine::gl::tex3rg = tex3< ValueType, RG > |
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template<texture_value ValueType> |
using | tatooine::gl::tex3rgb = tex3< ValueType, RGB > |
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template<texture_value ValueType> |
using | tatooine::gl::tex3rgba = tex3< ValueType, RGBA > |
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template<texture_value ValueType> |
using | tatooine::gl::tex3bgr = tex3< ValueType, BGR > |
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template<texture_value ValueType> |
using | tatooine::gl::tex3bgra = tex3< ValueType, BGRA > |
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using | tatooine::gl::tex1r8ui = tex1r< GLubyte > |
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using | tatooine::gl::tex1r16ui = tex1r< GLushort > |
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using | tatooine::gl::tex1r32ui = tex1r< GLuint > |
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using | tatooine::gl::tex1r8i = tex1r< GLbyte > |
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using | tatooine::gl::tex1r16i = tex1r< GLshort > |
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using | tatooine::gl::tex1r32i = tex1r< GLint > |
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using | tatooine::gl::tex1r16f = tex1r< GLhalf > |
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using | tatooine::gl::tex1r32f = tex1r< GLfloat > |
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using | tatooine::gl::tex1rg8ui = tex1rg< GLubyte > |
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using | tatooine::gl::tex1rg16ui = tex1rg< GLushort > |
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using | tatooine::gl::tex1rg32ui = tex1rg< GLuint > |
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using | tatooine::gl::tex1rg8i = tex1rg< GLbyte > |
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using | tatooine::gl::tex1rg16i = tex1rg< GLshort > |
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using | tatooine::gl::tex1rg32i = tex1rg< GLint > |
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using | tatooine::gl::tex1rg16f = tex1rg< GLhalf > |
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using | tatooine::gl::tex1rg32f = tex1rg< GLfloat > |
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using | tatooine::gl::tex1rgb8ui = tex1rgb< GLubyte > |
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using | tatooine::gl::tex1rgb16ui = tex1rgb< GLushort > |
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using | tatooine::gl::tex1rgb32ui = tex1rgb< GLuint > |
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using | tatooine::gl::tex1rgb8i = tex1rgb< GLbyte > |
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using | tatooine::gl::tex1rgb16i = tex1rgb< GLshort > |
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using | tatooine::gl::tex1rgb32i = tex1rgb< GLint > |
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using | tatooine::gl::tex1rgb16f = tex1rgb< GLhalf > |
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using | tatooine::gl::tex1rgb32f = tex1rgb< GLfloat > |
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using | tatooine::gl::tex1rgba8ui = tex1rgba< GLubyte > |
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using | tatooine::gl::tex1rgba16ui = tex1rgba< GLushort > |
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using | tatooine::gl::tex1rgba32ui = tex1rgba< GLuint > |
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using | tatooine::gl::tex1rgba8i = tex1rgba< GLbyte > |
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using | tatooine::gl::tex1rgba16i = tex1rgba< GLshort > |
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using | tatooine::gl::tex1rgba32i = tex1rgba< GLint > |
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using | tatooine::gl::tex1rgba16f = tex1rgba< GLhalf > |
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using | tatooine::gl::tex1rgba32f = tex1rgba< GLfloat > |
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using | tatooine::gl::tex2r8ui = tex2r< GLubyte > |
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using | tatooine::gl::tex2r16ui = tex2r< GLushort > |
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using | tatooine::gl::tex2r32ui = tex2r< GLuint > |
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using | tatooine::gl::tex2r8i = tex2r< GLbyte > |
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using | tatooine::gl::tex2r16i = tex2r< GLshort > |
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using | tatooine::gl::tex2r32i = tex2r< GLint > |
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using | tatooine::gl::tex2r16f = tex2r< GLhalf > |
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using | tatooine::gl::tex2r32f = tex2r< GLfloat > |
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using | tatooine::gl::tex2rg8ui = tex2rg< GLubyte > |
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using | tatooine::gl::tex2rg16ui = tex2rg< GLushort > |
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using | tatooine::gl::tex2rg32ui = tex2rg< GLuint > |
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using | tatooine::gl::tex2rg8i = tex2rg< GLbyte > |
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using | tatooine::gl::tex2rg16i = tex2rg< GLshort > |
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using | tatooine::gl::tex2rg32i = tex2rg< GLint > |
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using | tatooine::gl::tex2rg16f = tex2rg< GLhalf > |
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using | tatooine::gl::tex2rg32f = tex2rg< GLfloat > |
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using | tatooine::gl::tex2rgb8ui = tex2rgb< GLubyte > |
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using | tatooine::gl::tex2rgb16ui = tex2rgb< GLushort > |
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using | tatooine::gl::tex2rgb32ui = tex2rgb< GLuint > |
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using | tatooine::gl::tex2rgb8i = tex2rgb< GLbyte > |
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using | tatooine::gl::tex2rgb16i = tex2rgb< GLshort > |
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using | tatooine::gl::tex2rgb32i = tex2rgb< GLint > |
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using | tatooine::gl::tex2rgb16f = tex2rgb< GLhalf > |
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using | tatooine::gl::tex2rgb32f = tex2rgb< GLfloat > |
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using | tatooine::gl::tex2rgba8ui = tex2rgba< GLubyte > |
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using | tatooine::gl::tex2rgba16ui = tex2rgba< GLushort > |
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using | tatooine::gl::tex2rgba32ui = tex2rgba< GLuint > |
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using | tatooine::gl::tex2rgba8i = tex2rgba< GLbyte > |
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using | tatooine::gl::tex2rgba16i = tex2rgba< GLshort > |
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using | tatooine::gl::tex2rgba32i = tex2rgba< GLint > |
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using | tatooine::gl::tex2rgba16f = tex2rgba< GLhalf > |
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using | tatooine::gl::tex2rgba32f = tex2rgba< GLfloat > |
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using | tatooine::gl::texdepth16ui = tex2depth< GLushort > |
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using | tatooine::gl::texdepth24ui = tex2depth< tex::depth24 > |
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using | tatooine::gl::texdepth32ui = tex2depth< GLuint > |
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using | tatooine::gl::texdepth32f = tex2depth< GLfloat > |
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