Tatooine
|
#include <shader.h>
Public Member Functions | |
shader ()=default | |
~shader () | |
template<typename T , typename... Args> | |
void | add_stage (Args &&... args) |
DLL_API void | create () |
DLL_API void | delete_shader () |
DLL_API void | bind () const |
DLL_API void | unbind () const |
DLL_API void | add_uniform (const std::string &uniformVarName) |
DLL_API void | add_attribute (const std::string &attributeVarName) |
DLL_API GLint | uniform (const std::string &uniformVarName) |
DLL_API GLint | attribute (const std::string &attributeVarName) |
DLL_API void | set_uniform (const std::string &, GLfloat) |
DLL_API void | set_uniform (const std::string &, GLint) |
DLL_API void | set_uniform (const std::string &, GLuint) |
DLL_API void | set_uniform (const std::string &, GLboolean) |
DLL_API void | set_uniform (const std::string &, GLfloat, GLfloat) |
DLL_API void | set_uniform (const std::string &, GLfloat, GLfloat, GLfloat) |
DLL_API void | set_uniform (const std::string &, GLfloat, GLfloat, GLfloat, GLfloat) |
DLL_API void | set_uniform (const std::string &, std::array< GLfloat, 2 > const &data) |
DLL_API void | set_uniform (const std::string &, std::array< GLfloat, 3 > const &data) |
DLL_API void | set_uniform (const std::string &, std::array< GLfloat, 4 > const &data) |
DLL_API void | set_uniform (const std::string &, GLint, GLint) |
DLL_API void | set_uniform (const std::string &, GLint, GLint, GLint) |
DLL_API void | set_uniform (const std::string &, GLint, GLint, GLint, GLint) |
DLL_API void | set_uniform (const std::string &, std::array< GLint, 2 > const &data) |
DLL_API void | set_uniform (const std::string &, std::array< GLint, 3 > const &data) |
DLL_API void | set_uniform (const std::string &, std::array< GLint, 4 > const &data) |
DLL_API void | set_uniform (const std::string &, GLuint, GLuint) |
DLL_API void | set_uniform (const std::string &, GLuint, GLuint, GLuint) |
DLL_API void | set_uniform (const std::string &, GLuint, GLuint, GLuint, GLuint) |
DLL_API void | set_uniform (const std::string &, std::array< GLuint, 2 > const &data) |
DLL_API void | set_uniform (const std::string &, std::array< GLuint, 3 > const &data) |
DLL_API void | set_uniform (const std::string &, std::array< GLuint, 4 > const &data) |
DLL_API void | set_uniform (const std::string &, Vec2< GLfloat > const &) |
DLL_API void | set_uniform_vec2 (const std::string &, GLfloat const *) |
DLL_API void | set_uniform (const std::string &, Vec2< GLint > const &) |
DLL_API void | set_uniform_vec2 (const std::string &, GLint const *) |
DLL_API void | set_uniform (const std::string &, Vec2< GLuint > const &) |
DLL_API void | set_uniform_vec2 (const std::string &, GLuint const *) |
DLL_API void | set_uniform (const std::string &, Vec3< GLfloat > const &) |
DLL_API void | set_uniform_vec3 (const std::string &, GLfloat const *) |
DLL_API void | set_uniform (const std::string &, Vec3< GLint > const &) |
DLL_API void | set_uniform_vec3 (const std::string &, GLint const *) |
DLL_API void | set_uniform (const std::string &, Vec3< GLuint > const &) |
DLL_API void | set_uniform_vec3 (const std::string &, GLuint const *) |
DLL_API void | set_uniform (const std::string &, Vec4< GLfloat > const &) |
DLL_API void | set_uniform_vec4 (const std::string &, GLfloat const *) |
DLL_API void | set_uniform (const std::string &, Vec4< GLint > const &) |
DLL_API void | set_uniform_vec4 (const std::string &, GLint const *) |
DLL_API void | set_uniform (const std::string &, Vec4< GLuint > const &) |
DLL_API void | set_uniform_vec4 (const std::string &, GLuint const *) |
DLL_API void | set_uniform (const std::string &, Mat2< GLfloat > const &) |
DLL_API void | set_uniform_mat2 (const std::string &, GLfloat const *) |
DLL_API void | set_uniform (const std::string &, Mat3< GLfloat > const &) |
DLL_API void | set_uniform_mat3 (const std::string &, GLfloat const *) |
DLL_API void | set_uniform (const std::string &, Mat4< GLfloat > const &) |
DLL_API void | set_uniform_mat4 (const std::string &, GLfloat const *) |
DLL_API std::optional< std::string > | info_log () |
![]() | |
id_holder () | |
id_holder (GLuint _id) | |
id_holder (id_holder const &other)=delete | |
id_holder (id_holder &&other) noexcept | |
auto | operator= (id_holder const &other) -> id_holder &=delete |
auto | operator= (id_holder &&other) noexcept -> id_holder & |
~id_holder ()=default | |
auto | id () const |
void | swap (id_holder &other) |
Private Attributes | |
std::map< std::string, GLint > | m_uniform_locations |
std::map< std::string, GLint > | m_attribute_locations |
std::vector< shaderstage > | m_shader_stages |
std::unordered_set< std::string > | m_uniform_var_names |
std::unordered_set< std::string > | m_attribute_var_names |
bool | m_delete = true |
Additional Inherited Members | |
![]() | |
static constexpr auto | default_val |
![]() | |
void | set_id (GLuint id) |
auto | id_ptr () |
auto | id_ref () -> auto & |
|
default |
|
inline |
DLL_API void tatooine::gl::shader::add_attribute | ( | const std::string & | attributeVarName | ) |
|
inline |
DLL_API void tatooine::gl::shader::add_uniform | ( | const std::string & | uniformVarName | ) |
DLL_API GLint tatooine::gl::shader::attribute | ( | const std::string & | attributeVarName | ) |
DLL_API void tatooine::gl::shader::bind | ( | ) | const |
DLL_API void tatooine::gl::shader::create | ( | ) |
DLL_API void tatooine::gl::shader::delete_shader | ( | ) |
DLL_API std::optional< std::string > tatooine::gl::shader::info_log | ( | ) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLboolean | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLfloat | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLfloat | , | ||
GLfloat | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLfloat | , | ||
GLfloat | , | ||
GLfloat | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLfloat | , | ||
GLfloat | , | ||
GLfloat | , | ||
GLfloat | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLint | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLint | , | ||
GLint | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLint | , | ||
GLint | , | ||
GLint | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLint | , | ||
GLint | , | ||
GLint | , | ||
GLint | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLuint | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
GLuint | , | ||
GLuint | , | ||
GLuint | , | ||
GLuint | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Mat2< GLfloat > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Mat3< GLfloat > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Mat4< GLfloat > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLfloat, 2 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLfloat, 3 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLfloat, 4 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLint, 2 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLint, 3 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLint, 4 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLuint, 2 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLuint, 3 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
std::array< GLuint, 4 > const & | data | ||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Vec2< GLfloat > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Vec2< GLint > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Vec3< GLfloat > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Vec3< GLint > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Vec4< GLfloat > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform | ( | const std::string & | , |
Vec4< GLint > const & | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_mat2 | ( | const std::string & | , |
GLfloat const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_mat3 | ( | const std::string & | , |
GLfloat const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_mat4 | ( | const std::string & | , |
GLfloat const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec2 | ( | const std::string & | , |
GLfloat const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec2 | ( | const std::string & | , |
GLint const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec2 | ( | const std::string & | , |
GLuint const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec3 | ( | const std::string & | , |
GLfloat const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec3 | ( | const std::string & | , |
GLint const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec3 | ( | const std::string & | , |
GLuint const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec4 | ( | const std::string & | , |
GLfloat const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec4 | ( | const std::string & | , |
GLint const * | |||
) |
DLL_API void tatooine::gl::shader::set_uniform_vec4 | ( | const std::string & | , |
GLuint const * | |||
) |
DLL_API void tatooine::gl::shader::unbind | ( | ) | const |
DLL_API GLint tatooine::gl::shader::uniform | ( | const std::string & | uniformVarName | ) |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |