Tatooine
gl
include
tatooine
gl
Namespaces
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Functions
glwrapper.h File Reference
Go to the source code of this file.
Namespaces
namespace
tatooine
namespace
tatooine::gl
Functions
DLL_API auto
tatooine::gl::clear_color_buffer
() -> void
DLL_API auto
tatooine::gl::clear_depth_buffer
() -> void
DLL_API auto
tatooine::gl::clear_color_depth_buffer
() -> void
DLL_API auto
tatooine::gl::enable_depth_test
() -> void
DLL_API auto
tatooine::gl::disable_depth_test
() -> void
DLL_API auto
tatooine::gl::depth_test_enabled
() -> GLboolean
DLL_API auto
tatooine::gl::enable_depth_write
() -> void
DLL_API auto
tatooine::gl::disable_depth_write
() -> void
DLL_API auto
tatooine::gl::depth_func_never
() -> void
DLL_API auto
tatooine::gl::depth_func_less
() -> void
DLL_API auto
tatooine::gl::depth_func_equal
() -> void
DLL_API auto
tatooine::gl::depth_func_lequal
() -> void
DLL_API auto
tatooine::gl::depth_func_greater
() -> void
DLL_API auto
tatooine::gl::depth_func_notequal
() -> void
DLL_API auto
tatooine::gl::depth_func_gequal
() -> void
DLL_API auto
tatooine::gl::depth_func_always
() -> void
DLL_API auto
tatooine::gl::enable_multisampling
() -> void
DLL_API auto
tatooine::gl::disable_multisampling
() -> void
DLL_API auto
tatooine::gl::multisampling_enabled
() ->
bool
DLL_API auto
tatooine::gl::enable_blending
() -> void
DLL_API auto
tatooine::gl::disable_blending
() -> void
DLL_API auto
tatooine::gl::enable_scissor_test
() -> void
DLL_API auto
tatooine::gl::disable_scissor_test
() -> void
DLL_API auto
tatooine::gl::enable_face_culling
() -> void
DLL_API auto
tatooine::gl::disable_face_culling
() -> void
DLL_API auto
tatooine::gl::set_front_face_culling
() -> void
DLL_API auto
tatooine::gl::set_back_face_culling
() -> void
DLL_API auto
tatooine::gl::face_culling_enabled
() -> GLboolean
DLL_API auto
tatooine::gl::blending_enabled
() -> GLboolean
DLL_API auto
tatooine::gl::blend_func_additive
() -> void
DLL_API auto
tatooine::gl::blend_func_multiplicative
() -> void
DLL_API auto
tatooine::gl::blend_func_subtractive
() -> void
DLL_API auto
tatooine::gl::blend_func_alpha
() -> void
DLL_API auto
tatooine::gl::get_total_available_memory
() -> GLint
DLL_API auto
tatooine::gl::get_current_available_memory
() -> GLint
DLL_API auto
tatooine::gl::scissor_test_enabled
() -> GLboolean
DLL_API auto
tatooine::gl::current_scissor_box
() -> std::array< GLint, 4 >
DLL_API auto
tatooine::gl::current_blend_src_rgb
() -> GLenum
DLL_API auto
tatooine::gl::current_blend_dst_rgb
() -> GLenum
DLL_API auto
tatooine::gl::current_blend_src_alpha
() -> GLenum
DLL_API auto
tatooine::gl::current_blend_dst_alpha
() -> GLenum
DLL_API auto
tatooine::gl::current_blend_equation_rgb
() -> GLenum
DLL_API auto
tatooine::gl::current_blend_equation_alpha
() -> GLenum
DLL_API auto
tatooine::gl::current_active_texture
() -> GLenum
DLL_API auto
tatooine::gl::current_clip_origin
() -> GLenum
DLL_API auto
tatooine::gl::current_polygon_mode
() -> std::array< GLenum, 2 >
DLL_API auto
tatooine::gl::current_viewport
() -> std::array< GLint, 4 >
DLL_API auto
tatooine::gl::bound_sampler
() ->
GLuint
DLL_API auto
tatooine::gl::bound_program
() ->
GLuint
DLL_API auto
tatooine::gl::bound_vertexbuffer
() ->
GLuint
DLL_API auto
tatooine::gl::bound_vertexarray
() ->
GLuint
DLL_API auto
tatooine::gl::bound_texture
(GLenum binding) ->
GLuint
DLL_API auto
tatooine::gl::bound_texture1d
() ->
GLuint
DLL_API auto
tatooine::gl::bound_texture2d
() ->
GLuint
DLL_API auto
tatooine::gl::bound_texture3d
() ->
GLuint
DLL_API auto
tatooine::gl::max_texture_image_units
() ->
GLuint
DLL_API auto
tatooine::gl::max_compute_shared_memory_size
() -> GLint
DLL_API auto
tatooine::gl::barrier
() -> void
DLL_API auto
tatooine::gl::shader_storage_barrier
() -> void
DLL_API auto
tatooine::gl::shader_image_access_barrier
() -> void
DLL_API auto
tatooine::gl::atomic_counter_barrier
() -> void
DLL_API auto
tatooine::gl::max_compute_work_group_count
() -> std::array< GLint, 3 >
DLL_API auto
tatooine::gl::max_compute_work_group_size
() -> std::array< GLint, 3 >
DLL_API auto
tatooine::gl::max_compute_work_group_invocations
() -> GLint
DLL_API auto
tatooine::gl::max_compute_image_uniforms
() -> GLint
DLL_API auto
tatooine::gl::opengl_version
() -> std::pair< GLint, GLint >
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