1#ifndef TATOOINE_GL_GL_WRAPPER_H
2#define TATOOINE_GL_GL_WRAPPER_H
Definition: ansiformat.h:6
DLL_API auto depth_func_always() -> void
DLL_API auto bound_program() -> GLuint
DLL_API auto clear_color_buffer() -> void
DLL_API auto current_blend_equation_rgb() -> GLenum
DLL_API auto bound_texture1d() -> GLuint
DLL_API auto get_total_available_memory() -> GLint
DLL_API auto current_clip_origin() -> GLenum
DLL_API auto current_blend_equation_alpha() -> GLenum
DLL_API auto set_back_face_culling() -> void
DLL_API auto blend_func_alpha() -> void
DLL_API auto disable_depth_write() -> void
DLL_API auto depth_func_less() -> void
DLL_API auto depth_func_notequal() -> void
DLL_API auto enable_blending() -> void
DLL_API auto current_blend_dst_rgb() -> GLenum
DLL_API auto max_compute_work_group_count() -> std::array< GLint, 3 >
DLL_API auto bound_texture3d() -> GLuint
DLL_API auto blending_enabled() -> GLboolean
DLL_API auto disable_scissor_test() -> void
DLL_API auto set_front_face_culling() -> void
DLL_API auto get_current_available_memory() -> GLint
DLL_API auto max_compute_work_group_size() -> std::array< GLint, 3 >
DLL_API auto scissor_test_enabled() -> GLboolean
DLL_API auto depth_func_equal() -> void
DLL_API auto depth_test_enabled() -> GLboolean
DLL_API auto atomic_counter_barrier() -> void
DLL_API auto enable_scissor_test() -> void
DLL_API auto max_texture_image_units() -> GLuint
DLL_API auto bound_texture(GLenum binding) -> GLuint
DLL_API auto enable_depth_write() -> void
DLL_API auto enable_depth_test() -> void
DLL_API auto depth_func_gequal() -> void
DLL_API auto depth_func_lequal() -> void
DLL_API auto blend_func_subtractive() -> void
DLL_API auto max_compute_work_group_invocations() -> GLint
DLL_API auto face_culling_enabled() -> GLboolean
DLL_API auto current_blend_src_rgb() -> GLenum
DLL_API auto shader_image_access_barrier() -> void
DLL_API auto current_scissor_box() -> std::array< GLint, 4 >
DLL_API auto current_viewport() -> std::array< GLint, 4 >
DLL_API auto bound_vertexbuffer() -> GLuint
DLL_API auto opengl_version() -> std::pair< GLint, GLint >
DLL_API auto blend_func_multiplicative() -> void
DLL_API auto current_blend_src_alpha() -> GLenum
DLL_API auto barrier() -> void
DLL_API auto blend_func_additive() -> void
DLL_API auto clear_depth_buffer() -> void
DLL_API auto multisampling_enabled() -> bool
DLL_API auto current_polygon_mode() -> std::array< GLenum, 2 >
DLL_API auto enable_multisampling() -> void
DLL_API auto bound_sampler() -> GLuint
DLL_API auto max_compute_image_uniforms() -> GLint
DLL_API auto current_blend_dst_alpha() -> GLenum
DLL_API auto disable_depth_test() -> void
DLL_API auto depth_func_greater() -> void
DLL_API auto enable_face_culling() -> void
DLL_API auto current_active_texture() -> GLenum
DLL_API auto disable_blending() -> void
DLL_API auto disable_multisampling() -> void
DLL_API auto bound_vertexarray() -> GLuint
DLL_API auto depth_func_never() -> void
DLL_API auto bound_texture2d() -> GLuint
DLL_API auto clear_color_depth_buffer() -> void
DLL_API auto disable_face_culling() -> void
DLL_API auto shader_storage_barrier() -> void
DLL_API auto max_compute_shared_memory_size() -> GLint