1#ifndef TATOOINE_GRID_VERTEX_EDGES_H
2#define TATOOINE_GRID_VERTEX_EDGES_H
14template <
typename Real,
size_t N>
26 std::cout << comp <<
' ';
29 for (
const auto& comp : *
edges()->
center) { std::cout << comp <<
' '; }
32 std::cout << comp <<
' ';
55 actual_end_vertex.iterators.back() = this->
m_end_vertex.iterators.back();
56 return iterator{actual_end_vertex,
this};
Definition: algorithm.h:6
Definition: grid_edge.h:23
Definition: grid_vertex_edges.h:21
auto edges()
Definition: grid_vertex_edges.h:38
auto operator*()
Definition: grid_vertex_edges.h:22
Definition: grid_vertex_edges.h:15
auto begin()
Definition: grid_vertex_edges.h:45
grid_vertex_edges(const grid_vertex< Real, N > ¢er)
Definition: grid_vertex_edges.h:16
auto end()
Definition: grid_vertex_edges.h:53
Definition: grid_vertex_neighbors.h:11
grid_vertex< Real, N > center
Definition: grid_vertex_neighbors.h:12
grid_vertex< Real, N > v
Definition: subgrid.h:43
subgrid< Real, N > * m_subgrid
Definition: subgrid.h:44
grid_vertex< Real, N > m_begin_vertex
Definition: subgrid.h:20
grid_vertex< Real, N > m_end_vertex
Definition: subgrid.h:20