1#ifndef TATOOINE_GL_IMGUI_SHADER_H
2#define TATOOINE_GL_IMGUI_SHADER_H
Definition: ansiformat.h:6
Definition: imgui_shader.h:8
static const std::string_view vert_source
Definition: imgui_shader.h:9
static const std::string_view frag_source
Definition: imgui_shader.h:10
void set_projection_matrix(std::array< GLfloat, 16 > const &p)
void set_texture_slot(int s)