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template<typename Real , size_t N, template< typename > typename Interpolator> |
auto | upload (const parameterized_line< Real, N, Interpolator > &l) |
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template<typename Real , size_t N, template< typename > typename Interpolator> |
auto | upload (const std::vector< parameterized_line< Real, N, Interpolator > > &ls) |
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template<typename GPUReal > |
auto | download (gl::texture< 2, GPUReal, gl::R > const &tex) |
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template<typename GPUReal > |
auto | download (gl::texture< 2, GPUReal, gl::RG > const &tex) |
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template<typename GPUReal > |
auto | download (gl::texture< 2, GPUReal, gl::RGB > const &tex) |
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template<typename GPUReal > |
auto | download (gl::texture< 2, GPUReal, gl::RGBA > const &tex) |
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template<floating_point GPUReal = float, typename Tensor >
requires std::is_floating_point_v<Tensor> || static_vec<Tensor> |
auto | upload_tex (std::vector< Tensor > const &data, integral auto const ... res) |
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template<size_t Dimensions, typename TexComps , floating_point GPUReal = float, typename Tensor , size_t... Is>
requires std::is_floating_point_v<Tensor> || static_vec<Tensor> |
auto | upload_tex (dynamic_multidim_array< Tensor > const &data, std::index_sequence< Is... >) |
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template<size_t Dimensions, typename TexComps , typename GPUReal = float, typename Tensor >
requires std::is_floating_point_v<Tensor> || static_vec<Tensor> |
auto | upload_tex (dynamic_multidim_array< Tensor > const &data) |
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template<typename GPUReal = float, typename Tensor >
requires std::is_floating_point_v<Tensor> || static_vec<Tensor> |
auto | upload_tex1d (dynamic_multidim_array< Tensor > const &data) |
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template<typename GPUReal = float, typename Tensor >
requires std::is_floating_point_v<Tensor> || static_vec<Tensor> |
auto | upload_tex2d (const dynamic_multidim_array< Tensor > &data) |
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template<typename GPUReal = float, typename Tensor >
requires std::is_floating_point_v<Tensor> || static_vec<Tensor> |
auto | upload_tex3d (const dynamic_multidim_array< Tensor > &data) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain >, Real, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, floating_point_range YDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain, YDomain >, Real, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, floating_point_range YDomain, floating_point_range ZDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain, YDomain, ZDomain >, Real, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain >, vec< Real, 2 >, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, floating_point_range YDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain, YDomain >, vec< Real, 2 >, HasNonConstReference > const &data) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, floating_point_range YDomain, floating_point_range ZDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain, YDomain, ZDomain >, vec< Real, 2 >, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain >, vec< Real, 3 >, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, floating_point_range YDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain, YDomain >, vec< Real, 3 >, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, floating_point_range YDomain, floating_point_range ZDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain, YDomain, ZDomain >, vec< Real, 3 >, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain >, vec< Real, 4 >, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, floating_point_range YDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain, YDomain >, vec< Real, 4 >, HasNonConstReference > const &grid_vertex_property) |
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template<typename GPUReal = float, floating_point Real, floating_point_range XDomain, floating_point_range YDomain, floating_point_range ZDomain, bool HasNonConstReference> |
auto | upload (typed_grid_vertex_property_interface< rectilinear_grid< XDomain, YDomain, ZDomain >, vec< Real, 4 >, HasNonConstReference > const &grid_vertex_property) |
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