1#ifndef TATOOINE_GL_SHADERSOURCE_H
2#define TATOOINE_GL_SHADERSOURCE_H
26 auto
string() const -> auto const& {
return m_source; }
Definition: ansiformat.h:6
Definition: shadersource.h:8
shadersource(std::string const &src)
Definition: shadersource.h:13
auto string() -> auto &
Definition: shadersource.h:27
shadersource(shadersource &&) noexcept=default
shadersource(shadersource const &)=default
shadersource(char const *src)
Definition: shadersource.h:15
std::string m_source
Definition: shadersource.h:10
shadersource(std::string_view const &src)
Definition: shadersource.h:14