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Tatooine
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#include <texsettings.h>
Public Types | |
| using | real_type = GLint |
| using | components_type = Depth |
Static Public Attributes | |
| static constexpr GLint | internal_format = GL_DEPTH_COMPONENT32F |
| static constexpr GLenum | format = GL_DEPTH_COMPONENT |
| static constexpr GLenum | type = gl_type_v<real_type> |
| using tatooine::gl::tex::settings< GLfloat, Depth >::components_type = Depth |
| using tatooine::gl::tex::settings< GLfloat, Depth >::real_type = GLint |
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staticconstexpr |
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staticconstexpr |
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staticconstexpr |