#include <ray.h>
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template<typename OtherReal , size_t OtherN> |
struct | ray |
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◆ pos_type
template<typename Real , size_t N>
◆ vec_t
template<typename Real , size_t N>
◆ ray() [1/7]
template<typename Real , size_t N>
◆ ray() [2/7]
template<typename Real , size_t N>
◆ ray() [3/7]
template<typename Real , size_t N>
template<floating_point OtherReal>
◆ ray() [4/7]
template<typename Real , size_t N>
◆ ray() [5/7]
template<typename Real , size_t N>
◆ ray() [6/7]
template<typename Real , size_t N>
◆ ray() [7/7]
template<typename Real , size_t N>
◆ at()
template<typename Real , size_t N>
◆ direction() [1/4]
template<typename Real , size_t N>
◆ direction() [2/4]
template<typename Real , size_t N>
auto tatooine::ray< Real, N >::direction |
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const -> auto const& |
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inline |
◆ direction() [3/4]
template<typename Real , size_t N>
◆ direction() [4/4]
template<typename Real , size_t N>
◆ normalize()
template<typename Real , size_t N>
◆ operator()()
template<typename Real , size_t N>
◆ operator=() [1/2]
template<typename Real , size_t N>
◆ operator=() [2/2]
template<typename Real , size_t N>
◆ origin() [1/4]
template<typename Real , size_t N>
◆ origin() [2/4]
template<typename Real , size_t N>
◆ origin() [3/4]
template<typename Real , size_t N>
◆ origin() [4/4]
template<typename Real , size_t N>
◆ ray
template<typename Real , size_t N>
template<typename OtherReal , size_t OtherN>
◆ m_direction
template<typename Real , size_t N>
◆ m_origin
template<typename Real , size_t N>
The documentation for this struct was generated from the following file:
- /mnt/data/home/ci/builds/Bicifxyn/0/libs/tatooine2/geometry/include/tatooine/ray.h