Tatooine
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#include <camera_controller.h>
Public Types | |
enum | buttons : std::uint8_t { w = 1 , a = 2 , s = 4 , d = 8 , q = 16 , e = 32 } |
using | vec3 = vec< Real, 3 > |
using | vec4 = vec< Real, 4 > |
using | mat3 = mat< Real, 3, 3 > |
using | mat4 = mat< Real, 4, 4 > |
using | this_type = fps_camera_controller< Real > |
using | parent_type = camera_controller_interface< Real > |
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using | vec3 = vec< Real, 3 > |
using | vec4 = vec< Real, 4 > |
using | mat3 = mat< Real, 3, 3 > |
using | mat4 = mat< Real, 4, 4 > |
Public Member Functions | |
fps_camera_controller (camera_controller< Real > *controller) | |
virtual | ~fps_camera_controller ()=default |
auto | on_key_pressed (gl::key k) -> void override |
void | on_key_released (gl::key k) override |
void | on_button_pressed (gl::button b) override |
void | on_button_released (gl::button b) override |
void | on_cursor_moved (double x, double y) override |
auto | speed () const |
void | update (std::chrono::duration< double > const &dt) override |
auto | type () const -> std::type_info const &override |
auto | controller () -> auto & |
auto | controller () const -> auto const & |
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camera_controller_interface (camera_controller< Real > *controller) | |
virtual | ~camera_controller_interface ()=default |
auto | perspective_camera () -> auto & |
auto | perspective_camera () const -> auto const & |
auto | orthographic_camera () -> auto & |
auto | orthographic_camera () const -> auto const & |
void | look_at (vec3 const &eye, vec3 const &lookat, vec3 const &up={0, 1, 0}) |
auto | controller () -> auto & |
auto | controller () const -> auto const & |
virtual auto | type () const -> std::type_info const &=0 |
virtual void | update (std::chrono::duration< double > const &) |
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virtual void | on_cursor_moved (double, double) |
virtual void | on_resize (int, int) |
virtual void | on_close () |
virtual void | on_key_pressed (key) |
virtual void | on_key_released (key) |
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virtual void | on_button_pressed (button) |
virtual void | on_button_released (button) |
virtual void | on_wheel_up () |
virtual void | on_wheel_down () |
virtual void | on_wheel_left () |
virtual void | on_wheel_right () |
Public Attributes | |
std::uint8_t | m_buttons_down = 0 |
Real | m_mouse_pos_x |
Real | m_mouse_pos_y |
bool | m_right_button_down = false |
bool | m_shift_down = false |
bool | m_ctrl_down = false |
using tatooine::rendering::fps_camera_controller< Real >::mat3 = mat<Real, 3, 3> |
using tatooine::rendering::fps_camera_controller< Real >::mat4 = mat<Real, 4, 4> |
using tatooine::rendering::fps_camera_controller< Real >::parent_type = camera_controller_interface<Real> |
using tatooine::rendering::fps_camera_controller< Real >::this_type = fps_camera_controller<Real> |
using tatooine::rendering::fps_camera_controller< Real >::vec3 = vec<Real, 3> |
using tatooine::rendering::fps_camera_controller< Real >::vec4 = vec<Real, 4> |
enum tatooine::rendering::fps_camera_controller::buttons : std::uint8_t |
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inline |
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virtualdefault |
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inline |
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inline |
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inlineoverridevirtual |
Reimplemented from tatooine::gl::button_listener.
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inlineoverridevirtual |
Reimplemented from tatooine::gl::button_listener.
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inlineoverridevirtual |
Reimplemented from tatooine::gl::window_listener.
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inlineoverridevirtual |
Reimplemented from tatooine::gl::keyboard_listener.
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inlineoverridevirtual |
Reimplemented from tatooine::gl::keyboard_listener.
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inline |
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inlineoverridevirtual |
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inlineoverridevirtual |
Reimplemented from tatooine::rendering::camera_controller_interface< Real >.
std::uint8_t tatooine::rendering::fps_camera_controller< Real >::m_buttons_down = 0 |
bool tatooine::rendering::fps_camera_controller< Real >::m_ctrl_down = false |
Real tatooine::rendering::fps_camera_controller< Real >::m_mouse_pos_x |
Real tatooine::rendering::fps_camera_controller< Real >::m_mouse_pos_y |
bool tatooine::rendering::fps_camera_controller< Real >::m_right_button_down = false |
bool tatooine::rendering::fps_camera_controller< Real >::m_shift_down = false |