#include <ray_intersectable.h>
◆ intersection_type
template<typename Real , std::size_t NumDimensions>
◆ optional_intersection_type
template<typename Real , std::size_t NumDimensions>
◆ ray_type
template<typename Real , std::size_t NumDimensions>
◆ real_type
template<typename Real , std::size_t NumDimensions>
◆ ~ray_intersectable()
template<typename Real , std::size_t NumDimensions>
◆ check_intersection()
template<typename Real , std::size_t NumDimensions>
Implemented in tatooine::detail::celltree_parent< Celltree, real_type, 3, 3 >, tatooine::detail::aabb_ray_intersectable_parent< AABB, Real, NumDimensions >, tatooine::detail::aabb_ray_intersectable_parent< axis_aligned_bounding_box< Real, NumDimensions >, Real, NumDimensions >, and tatooine::detail::unstructured_simplicial_grid::parent< Mesh, Real, 3, 2 >.
The documentation for this struct was generated from the following files:
- /mnt/data/home/ci/builds/Bicifxyn/0/libs/tatooine2/geometry/include/tatooine/intersection.h
- /mnt/data/home/ci/builds/Bicifxyn/0/libs/tatooine2/geometry/include/tatooine/ray_intersectable.h